
No extra notes on the scene, clean outliner, and hypershade. So, my scene looks like this at this point. Just follow the same process and you will be fine. Now that you have made and assigned a new material for one of the pieces of your logo, it’s quite easy to do the same for the other parts as well. So, at this point you are having something similar to this: Note: If you make the extrusion in a positive space you are ok, but if you made it in the negative space you will have to reverse normal’s, once again as we did early when we have nurbs geometry.Īs a result, in case you getting black color geometry, go to (modeling module) mesh display > reverse

It really depends on the scale of your scene. In my case, the value of the extrusion was 1. Drag the front axes of the new polygons outside in order to create new ones. Select each one at a time the polygon geometry which previously converted, and go to edit mesh > extrude to generate new polygons. Now we have polygon geometry instead of nurbs we have previously. *the count: is basically how many details your polygonal logo will have after the conversion. If you are not satisfied with what you are getting in the next step, you can come back here and make some adjustments (by undoing). But in order to wrap it up, you can see my settings for that particular logo. There are a bunch of settings to play with. Selecti all nurbs objecs of your logo_and_popup box Note: If you are new to Autodesk Maya, I am running on my YouTube channel a series of General tips and tricks in Autodesk Maya. If you don’t have Illustrator on your system at all, you could download the free trial version from here. Now, in case you have used Corel Draw or any other vector software for creating the 2D logo version of yours, you could import the logo project inside Illustrator to follow the process below. Therefore, I will try to describe the process of using Adobe Illustrator to convert to 3D logo in Maya. Therefore, I will try to describe the process of using Adobe Illustrator in conjunction with Autodesk Maya to convert a 2D logo into 3D with Maya. We always seeking faster ways of doing things and being more productive.

You are probably searching for an easy way around it, right! Who can blame you after all! Time is money. But you don’t want to recreate the whole logo inside the 3D application from scratch, right! Especially when you have already designed the logo in a 2D application like Adobe Illustrator. If you are interested to create a 3D logo inside a 3D application such as Autodesk Maya. Convert to 3d logo in Maya in conjunction with Adobe Illustrator.
